Category: games

  • Living fiction

    Living fiction

    After decades of dreaming, virtual reality lies within reach. Valve, bastion of traditional PC gaming, now openly discusses a timetable ’til we have legit VR. Oculus, a VR headset start-up, has garnered accolades from the tech press. It’s no longer a question of “If we ever get VR,” but “When?” What’s holding VR back? It’s…

  • Underwhelming “next-gen” graphics (and why they may be a good thing)

    I’ve been underwhelmed by “next-generation” gameplay videos for the XBOX One and PlayStation 4. Though I haven’t been an active gamer for nearly a decade, I pay attention when new consoles get released. I’m eager to see just how photo-realistic the new games can get. But this time around, I’m hard-pressed to tell the difference…

  • Why Nintendo shouldn’t make iOS games

    Apple pundits keep clamoring for Nintendo to make iOS games. The argument goes like this: Nintendo’s hardware business is circling the drain. To save itself from disaster, the Japanese gamemaker must adapt its many valuable franchises into kick-ass iPhone versions. After all, what developer wouldn’t want to leverage Apple’s thriving App Store to bolster its…

  • Replacing live sports with video games.

    Sports video games have come a long way, baby. Back in the day, you needed a Ph.D. in modern art just to identify what sport you were actually playing. This red block here blips its way to that green block, and… touchdown! Er, or is it… home run? Oh, sorry, no… uh, birdie? Not exactly…